//========================================================================
//
// SplashGlyphBitmap.h
//
//========================================================================

#ifndef SPLASHGLYPHBITMAP_H
#define SPLASHGLYPHBITMAP_H

//------------------------------------------------------------------------
// SplashGlyphBitmap
//------------------------------------------------------------------------

struct SplashGlyphBitmap {
  int x, y, w, h;		// offset and size of glyph
  bool aa;			// anti-aliased: true means 8-bit alpha
				//   bitmap; false means 1-bit
  unsigned char *data;			// bitmap data
  bool freeData;		// true if data memory should be freed
};

#endif
